Wicked Island – Version 0.8.4.2 [RawDarkness]
Info: Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.
Date: 23.11.2023
Language: English
Version: 0.8.4.2 Full
Censored: No
1. Extract and run.
v0.8.4 Full release
This update replaces the building system with a completely new one as well as overhauls the pregnancy system to make it divided into trimesters as well as work better with loading and saving progress between levels or game loading.
The new building system now has everything buildable in one menu, hence all placeable items has been removed and put in this menu.
Summons are now instead consumable items that spawns a summon rather than placeable buildings.
v0.8.4.2 Hotfix
Added
2 new Werebear animations made by @Kerangor
added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings.
Changed
disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth)
tweaked light radius of placeable torches/furnace/campfire
updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace)
Fixed
Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing
Pieces built before loading a save should now be considered for snapping when building
Frame rate limit should now be saved between sessions properly
Walls should no longer break when placed
Can now turn on/off campfire/furnace
added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue)
Fixed time of day stopping when loading a game
fixed red flowers not dropping red flower seeds
ogre pregnancy now gives a baby, not an ogre summon item
quest task progress should save properly
Performance
optimized shadows for foliage, many foliage’s no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost
Further optimized shadow performance on trees