A ghostly desire – Version 0.8 Alpha [Sitho]
As a player, you take on the role of ‘Marc’
and enter his life, in the moment, he returns from a three month journey.
Date: 14.12.2024
Language: English
Version: 0.8
Censored: No
1. Extract and run.
Version 0.8.0:
What’s new:
Map:
– South Borket is now accessible
New Locations / Screens:
– [Location connection] “Grocery Store”
– [Location connection] “Hospital”
– [Location connection] “VRB Rest Room” (2nd Floor)
– [Location] Small Park + [Screen] day & night
– [Location] “Larissa Hall”
– [Location] Larissa Backyard (after pavilion)
– [Location] “VRB Rest Room Hall” (2nd Floor)
– [Location] “Hospital Entrance”
– [Location] “Hospital Treatment Room”
– [Location] “Hospital Infirmary”
– [Screen] “Dice Minigame”
– [Screen] Phone (contacts/last messages)
(message history for Monica, Tris, Angelique, Kira)
Temporary Locations/Screens:
– [Location] “Beach”
– [Screen] “Hotel”
– [Screen] “Pavilion”
– [Screen] “Electricity Box”
– [Screen] “Dice Minigame”
– [Screen] “Ranch Clubhouse” temporarily changed (story)
World Actions:
– Mirai Idle (Small Park + interaction)
– Mirai Idle (VRB Restaurant + interaction)
– Benita Idle (day/night + cooking/cloth/nude)
– Larissa Idle (Larissa Hall)
– Nancy Idle (Ranch Clubhouse – Sitting/Standing)
– Larissa has now her her designated dialog options
for several interactable objects in the world
– Antonia Idle (Hospital Treatment Room)
– Charlotte Idle (Hospital Entrance + interaction)
– VRB Girls (Break Room + interaction)
– Hospital Visitor Idle Day
– Base interaction for Charlotte (Hospital)
Main Story Line:
– Day 4 to 5 (night / if played Emma before)
– Day 5 Morning (Dayna Story)
– Day 5 Morning (Larissa Story – 3 different ways to play)
– Hotel
– Beach
– Larissa’s House
– Ranch
– Home
New Scenes:
– Dayna (story/hidden + interactive)
– Benita (multiple + interactive)
– Joanne (multiple + interactive)
Character:
> Dayna:
– New Portrait Images (story)
> Larissa:
– New Portrait Images (story)
> Mirai: (optional)
– New Portrait Images
– Continue Dating Feature
– Thinking Minigame (4 different ways to play)
– Voyeur possibility
> Joanne:
– New Portrait Background (day time)
– Visit MC at Night feature (end the day // interactive scenes)
> Benita:
– Visitable (if accepted before)
– Dice Minigame at night (Money / Scenes)
– Benita has reached her Main Story End with 0.8!
(could still come back for optional quests)
> Emma:
– Continue Emma Arrested:
— Oliver Path
— Help Path
— Ignore Path
> Charlotte:
– Base Portrait Images
Items:
– Wireless Charging Station
– Damian’s Phone
Utilities:
– 13 additional cursor images
– [temporary] menus now have direct links to
‘guide, bug report, discord, support’
– ‘what’s new’ in recent version
– location info overlay
(1st row displays the current location,
2nd row displays the associated room)
– new UI “Phone” (off/on)
– Updated Quest Marker UI
(main story, optional quests, timing based, end the day)
Fixed:
– issue with returning into the game when using ‘return’ to leave
the save game menu
– a bug that occurred when asking Caroline about the catalog
again has been fixed
– several portrait images when talking to Caroline
– issue with menu buttons being displayed
– location ‘frog pond’, ‘forest house’, ‘small park’ now shows the
correct inventory overlay
– improved several animations for more efficient performance
– UI now shows correct information when displaying
Juliet’s Location
– problem with the item “camera” being interactive after the software
was installed
Adjusted
– Benita Idle is now always visitable at night
(when accepted before)
– Benita Idle Day is now randomized available
– Forest House Attic is no longer interactable in case
Benita is “available” (day), except the attic was opened
before
– Lightswitch (Ranch/Clubhouse) is now correctly interatable
– Rebecca’s pictures can now only be found once the
appropriate time has been reached
– Warning Screen & Main Menu got updated
– If a player hasn’t placed the item “tablet” until the end of day 4
it will now automatically being placed on the desk and removed
from the inventory
Sound / Music:
– 3 New Ambient Sounds
– 5 New Music Tracks
– 14 New Sounds
After 5 minutes playing this pos i had enough off doing pointless things.